Egowall Construction Mode
User Research, Usability, Flows, Wireframing, Interaction Design
I lead a redesign effort to analyze and redesign functionality for our 3d web app's creative building toolset. Egowall is a creative social platform that features fully customizable 3d spaces, in your web browser. Over a period of months, we researched and assessed our own app and competitors, isolated issues to be corrected, and created a series of wireframes, prototypes, and storyboards. Culminating in a design presentation to the team, major portions of proposal were put into production, leading to a substantial decrease in friction and further capital investment.
By identifying a progression of skills and organizing them by complexity, we discovered several foundational player skills which were blocked behind confusing or hidden interface interactions.
Sketching, Wireframes, and Storyboarding
Armed with this data, we began a series of ideation sessions, starting with very rough sketches. Each affected feature or subset received a thorough sketching, wireframing, and storyboard.
Our design work fell into serveral buckets - effectively manipulating 3d objects in a web browser, and creating a more seemless switch between the contexts of editing, playing, and consuming. Finally, we needed an entire overarching flow for creation of 3d spaces on a grander scale than was currently in the product.
Dozens of flows, wireframes, and higher fidelity mockups like these were created. I wrote a detailed feature requirements document for every aspect of the redesign and worked with another designer to work within pre-defined visual constraints.
One of the worst offenders in the interface was a series of strict rules on how the user could scale, move, and rotate objects. We proposed a number of more flexible controls based on existing patterns in 3d toolsets.